Category: Mental Health

  • Not a Gamer: Tiny Echo

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    In Tiny Echo, you play as a one-eyed entity wandering the bowels of a blighted land, delivering mail to spirits.

  • Not A Gamer: missed messages

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    Indie game developer Angela He’s missed messages sets you up to fail, and that’s a good thing.

  • Rest

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    The relentless hustle of startup culture, or the crunch of game development, or whatever synonym other tech-adjacent industries like to use for the endless grind of work, all rest on the metaphor of the worker as a single-minded machine.

  • Is there anything lonelier than falling ill, alone in a foreign country?

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    Let’s pretend for a second that the answer isn’t yes. You throw a notebook into your backpack and check your phone for the time. A couple of hours to go before the first class of your last term. You’ve been back for all of two days, so home and your flat aren’t quite the same…

  • Relationships as work

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    Lately I’ve been thinking a lot about the spaces that people occupy in each other’s lives. Relationships are hard work. This is true in that the most enduring ties are built on daily decisions to maintain them. The metaphor shouldn’t stretch to the point of relationships being toil, the work punishing and desperate, undertaken in…

  • Obligatory New Year Post

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    There’s this funny game I’ve been playing for the past few months. Imagine this: a supervillain wraps a hapless woman in chains, balances a set of spinning plates on a stick perched on the tip of her nose, sets her on a unicycle, and tells her to make her way across a tightrope. Or else…

    Bokeh photo of people holding sparklers